tbh, i think critical dmg runes need a buff.
you need to get over 350 attack damage without anyone damage runes to really see the difference. the point is crit dmg can be seen as AD per lvl since it works best with a lot of AD. maximum damage increase with crit dmg runes: full marks, seals and quints(total 40% crit dmg) give a damage increase of: 15.3% as soon as you have bought your infinity edge. normal crit dmg: 200% + lethality 5-10%(5% for ranged, mastery) + 50% from infinity edge. total: 255-260% 40/255 = 15.7% or 40/260 = 15.4% damage increase on crits (note that the reinforced armor mastery can take away a huge part of this since it is applied after these calculations and thus reduce this amount by about 12%, but this doesnt matter since this is applied to all crits, even the onces without crit dmg runes) crit dmg cap for ranged champions: 300% (no other passives that increase that on ranged champions) increased dmg: 17.6%(45/255) more then normal (but you have lost any AD armor or mr from runes so you will see later on that to succesfully use these crit dmg runes you need 400 AD at the least, which simply makes these runes not viable) crit dmg cap for melee champions: 305% + passive increase (tryndamere) increased dmg: 17.3%(45/260) more then normal, with tryndamere's passive tho the amount of dmg that is increased on crits gets even lower and thus less usefull. alright so how does my damage change? lets say i have 300AD since i want huge crits and i probably need a PD aswell so 300AD is about the max. 300 + 22(full flat AD), 18(flat AD + armor) or 52(full AD per lvl) = 322, 318 or 352 AD 322 * 2.55(ranged) = 821.1 dmg 318 * 2.55(ranged) = 810.9 dmg <- i would recommend to take this since your attacks will be much more deadly in early game, thus allowing you to farm or kill easier. 352 * 2.55(ranged) = 897.6 dmg 300 * 3.00(ranged full crit dmg) = 900 dmg <- i wouldn't recommend this, it just sucks as i show right here below, the glyph's are really inefficient when they are used for crit dmg, the seals are better then AD if you get to 300+ AD. 306.6 * 2.95(when you exchange crit dmg glyphs for AD per lvl) = 904.47 so what we see here is that the total damage increase is about 2 dmg compared to scaling AD and about 78 damage compared to full flat AD, but we still need to take in account that the critchance we have is probably not above 55% (PD + IE) so we are still sacrificing about 45% of that extra damage, making the 78 damage an increase of 43 dmg. i do not know when the reinforced armor mastery(10% reduced crit dmg) takes place, if it reduces total dmg or the critical dmg the opponent has. in case 1 you have to further reduce the 43dmg, since 10% of 900 is more then 10% of 810. note: for gangplank crit dmg runes are more viable since his Q has some base damage and will thus easier get more dmg when having crit dmg runes conclusion: AD per lvl is more useful as critical dmg runes since it doesn't require you to have any crit chance to gain the bonus effects. AD per lvl doesn't rely on any items, crit dmg does. if you have seen any flaws in my calculations i would be glad to fix those. any missing parts could be added as well of course. greetings, Quimoth
In this guide, you’ll learn everything you need to know about runes.
I will break down what runes you can get, how to get them, which runes to use on your monsters and at the end of this guide I will show you how to get the best runes possible through efficient rune farming.
Runes are items that you can power up and equip on your monsters to make them stronger.
There are currently 6 rune slots available for each monster. When you equip a certain set of runes, you will get bonus stat effects.
For example, if you equip 4 fatal runes, you will get the set bonus of attack +35%. Some set effects require 2 to get a bonus while others require 4.
P.S: Higher stars runes will have better sub-stats (tested). Therefore, if you’re lucky and found a good rune (eg: 5. heroic critical rate rune with crit dmg, crit% and HP% sub-stat) then it IS a worthy upgrade and you should switch to it. A: Depends on the cost/benefit. As of the latest update, many of the pit stops have become less pronounced.
Best Runes For Summoners War![]()
Below is a quick table to show you the effects and where to get them.
Rune Table
Powering up your runes
At the cost of mana stones, Runes can be powered up, increasing the stats on the rune or adding a new stat to the rune.
How much of an increase depends on the rarity of the rune, with higher rarities generally offering more of an increase.
Runes can be powered up a maximum of fifteen times. When powering up Runes, the chance of a successful power-up will depend on the Rune level.
Powering up a rune from +1 to +3 has a 100% success rate which will go down successively with each level.
Rune rarity level
Runes can drop in 5 different rarity types:
When you power up your runes, it gains bonus sub stats at levels 3/6/9/12, up to a max of 15. At level 15, the main stat increases by 20%.
Keep in mind that level 0 runes can be dropped as a Magic/Rare/Hero/Legendary. That means it will already have bonus sub stats at level 0.
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Below is a chart showing you how many sub stats your rune will have depending on rarity and powerup level.
Summoners Rune Guide
Keep in mind runes with higher starting rarity will always have higher stats because they start with 4 substats.
You just have to hope you get the right stats you’re looking for on a high rarity rune.
Rune main stat choices
Every rune has a main stat and for the main stat you are pretty much always looking for a % based main stat on slots 2,3,6 unless you are going for speed in slot 2.
Flat stats in these slots are almost always sold because they are so much weaker than % based runes.
Rune Stat Effects:
Built-in rune stats
Runes can have an in-built stat located right under the main stat. This stat is random, will never power up, and stops the rune from rolling into this stat as a substat.
Min-Max Stat Values For Runes
Below is a table that will show you how much of each stat you can potentially gain from powering up your runes.
Summoners War Rage RunesHow To Farm Runes EfficientlySummoners War Rune Recommendation
Now that you know how runes work, it’s time for you to start farming high-quality runes for your monsters.
Crit Dmg Sub Runes Summoners War 3
The best runes in the game are farmed from the three dungeons, below you’ll find links to my guides for each one:
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